We've learned a lot form our users who've shared their thougths with us! We really appreciate all the user feedback we've gotten these past couple of months. Taking those things that we've learned, we've made a short tutorial video to help our users get great scans! Check out the video after the jump.
Dear Trnio User,
Trnio allows users to render high-resolution 3D scans of friends, family, and themselves. Users can share their face-scans on Twitter and Facebook within the Trnio app. This week, we are offering users some tips on how to get great face-scans with Trnio. We will have a face-scanning contest stoon, so be sure to try these tips out!
Top 3 Things to Keep in Mind While Face-Scanning:
Ear to Ear: Scanning ear to ear is the best way to capture a great face-scan.
Distance: Try to keep the camera no further than a foot away from the face of the person being scanned. Keep the phone the same distance away from the person as you scan along to the other ear. Different distances can cause distortion in the scan.
Lighting: Our best scans occur outside on sunny and cloudy days. Bright and even lighting is optimal for getting a good scan.
The image below shows the locations where our application captured photos during a user's face-scan.
You might have noticed that scanning people's faces from ear to ear leaves out the back of the their heads. Because of this, we are currently developing our technology to allow our users to get full 360-degree hi-res captures of people's heads. Click on the model below to see an example of an amazing face-scan. Be sure to post your links on Facebook through the Trnio app with the hashtag: #TrnioFaceScan.
Scan of the Week 6/10
Trnio will be featuring the scan of the week in our newsletters. This week it's @egonbone's King Tut replica. Take some scans with Trnio and you might be featured in the next newsletter! Check out the scan of the week below:
Looking forward to seeing your face-scans!
-The Trnio team.
The beginning of the year has been exciting for Trnio. We recently updated the app with a new soft setting - perfect for faces, people, animals, and food. This blog post demonstrates how to create a face scan.
Over the past few months, we've updated our servers with new algorithms - basically touching every part of our pipeline. We improved the quality of our scans, while also reducing processing time. Trnio has been running the new pipeline for a week and we are still fine-tuning it.
Last month, I went to a UploadVR Meetup held at the Unity offices showcasing exciting Unity virtual reality demos. Lines were as long as those for Disneyland rides. I did manage to try demos by Leap Motion, Matterport, Stem System and Faceshift. My favorite demo was playing as a Star Wars Jedi in the Stem System game.
UPDATE: PLEASE CHECK OUT OUR NEW TUTORIAL AT www.trnio.com/tutorial
So you have successfully captured some 3D models using the TRNIO application and you are wondering "How can I use these in my game"? In this post I will demonstrate how you can easily import your model into the Unity visual editor after downloading it and making a few edits using Meshlab.
Last weekend, we printed a couple more 3D models from Trnio. The original meshes are shown below. Both of these scans were taken in a circular fashion around the object.
This is a follow up to our first post. Phil printed out the sculpted Ganesh head again, using PLA instead of ABS plastic. The settings he used for his Makerbot Replicator 2 were:
- Bed temperature of 55C
- Extrusion temperature of 210C
- Rate of 30mm/sec
Here are a couple of images comparing the first print to the second.